#include "EmptyFloor.h"

//
//Constructors
//
EmptyFloor::EmptyFloor(int cx, int cy, int cz, ObjectType object)
{

	x = cx; y = cy; z = cz;
	flrObj = object;
	type = EMPTY;
}

EmptyFloor::EmptyFloor(int cx, int cy, int cz)
{

	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = EMPTY;
}

EmptyFloor::~EmptyFloor(void)
{
}
